Self balancing robot
January 4, 2012 24 Comments
In the near future I really want to build a quadrocopter, and would possibly need to do this for two of the interns I’ve been pursuing (NASA JPL or OSF). I was trying to figure out a good place to start and actually get some tests in. After doing some thinking I assume that a quad’s control system is similar to a self balancing robot only in two axis. On a quad I would read the pulses coming from a tx/rx system to adjust the target balancing angle. So far I’ve only put in two days into this robot, yes I am aware that I may not be approaching this the best way! please leave advice! So far it’s been 1 day to get the wii motion plus working with the wii nunchuck (they have the same I2C address…), and 1 day writing the software and building the robot. Everything is very rough so far, so I’m going to wait to post the source code! If you want a copy please leave a comment and I’ll send you the three versions! Once I get more familiar, I’ll surely write a very detailed guide!
I’m using a complementary filter, which is used to combine a gyro (accurate but drifts over time) and an accelerometer (not so accurate but doesn’t drift). Anyway look at the control picture to see exactly how I’m doing the calculations. Everything underlined in blue I want to get rid of/move. Possibly I will want to keep the MA so that I can do a standard deviation. The standard deviation could help the platform tune the complementary filter. A high standard deviation for the accelerometer would tune the complimentary filter constants to .999(gyro)/.001(accel) where as a low standard deviation may set it to .95(gyro)/.05(accel) and make it a continuous tuning function. I’ve also been brainstorming on methods that would allow robot calculate the balancing angle for the platform. As far as phase shift: I’m not too worried about the accelerometer’s phase shift due to the filters, but the gyro needs the phase shift to be an absolute minimum!
How I would improve results:
The wii motion plus is a ~20$ three axis 2000deg/sec gyro with a plastic case, sockets, PCB, and a I2C pass through chip. This really isn’t the right type of gyro for this type of robot, and I seriously question the quality of the gyros on board. I can say the same for the accelerometer on the wii nunchuck too. I’ve also thought of a few ways to calibrate the system and get the gyro/accel units to match up with each other. Regardless the results are pretty good and I may just need to tune everything. Those servos are also slow as beans! My plans are to replace the gyros with less than 500deg/sec gyros, clean up the algorithm and work on perfecting it! I also need to put the IMU on the pivoting point of the platform.
segway05 – I probably won’t get around to taking another wack at this till summer, so here’s the most recent code. Not many comments other than the blatant mistakes pointed out.
Using wii nunchuck and Accelerometer together – Just an FYI if you disable the Wii motion plus to talk to the nunchuck via passthrough port, the wii motion plus takes about 100ms to turn back on which is SLOW. I don’t have a wiimote/wii, so I can’t listen in on them talking with my logic analyzer. This method is good since both devices have the same I2C address…
Sorry about the terribad quality videos!